http://www.newscientist.com/article/mg12817424.500-tracking-down-the-noise-polluters-a-chanting-football-crowd-seems-deafening-but-the-sound-energy-it-generates-is-barely-enough-to-fry-an-egg-modern-technology-and-tougher-legislation-have-encouraged-engineers-to-confront-the-problems-of-measuring-sound.html
http://www.newscientist.com/article/mg13017745.200-technology-splitting-the-difference-for-a-standard-studio-sound.html
http://esciencenews.com/articles/2008/06/10/how.brain.separates.audio.signals.noise
http://www.soundonsound.com/sos/jan11/articles/studio-sos-0111.htm
Wednesday, 7 December 2011
Wednesday, 23 November 2011
Wednesday, 2 November 2011
Unit 1 Understand characteristics of Acoustic Environments
Simulated Acoustics
1. Effects units
· Distortion-A distortion is the alteration of the original shape (or other characteristic) of an object, image, sound, waveform or other form of information or representation.
· Delay-Delay is an audio effect which records an input signal to an audio storage medium, and then plays it back after a period of time
· Overdrive-
· Echo-In audio signal processing and acoustics, an echo (plural echoes) is a reflection of sound, arriving at the listener sometime after the direct sound.
· Wah-Wah-Wah-wah is an imitative word (or onomatopoeia) for the sound of altering the resonance of musical notes to extend expressiveness, sounding much like a human voice saying the syllable wah.
· Reverberation-Reverberation is the persistence of sound in a particular space after the original sound is removed
· Chorus-In music, a chorus effect (sometimes chorusing or chorused effect) occurs when individual sounds with roughly the same timbre and nearly (but never exactly) the same pitches converge and are perceived as one.
· Phaser-The electronic phasing effect is created by splitting an audio signal into two paths.
· Pitt Shift-
2. Processors
3. Surround sound
4. Mono/Stereo
5. Multi-channel
6. Phase
References
Microphone types and characteristics
History of microphones
The principle behind the microphone is to function as a synthetic
ear for the user. By placing it in a given radius of a singular or group of
fluctuating sound waves it should receive the waves in an almost identical
manner to which the natural human ear would. However there is currently no such
thing as perfect microphone which can function at a level equal to or
superfluous to the human ear. Many models both budget and high market value
including professional level struggle to differentiate the varying wave
patterns be it a wind current or a large explosion leaving you with a
proverbial audio gumbo.
When recording your sound inside, you
may find that the area you are using produces echoes, this is because of
surfaces in the room with reflective properties, causing the sound to reflect
off the surface and travel around the room in the form of an echo.
Studios are used so that when
recording all sound is encased within the recording area itself, the walls are
usually lined with foam or carpet as these are very absorbent surfaces and the
floor is usually wood as it also has good absorbent properties. Studio
acoustics allow fine tuning sound quality to take place, the settings require
strategic placement so that the sound may be absorbed to control effects such
as reverberation and the acoustic materials that are used in the enclosed space
are usually fibreglass and cotton for their unique properties.
When music is being recorded live,
instead of using a studio they will use a ‘live room’; this is acoustically
absorbent and partly reflective, which allows a varied sound, it is
particularly suited to record instruments from the percussion family so that no
interference can take place when recording for example a vocalist nearby or the
vocalist being picked up on the drummer’s recording. A room with a lot of sound absorbing surfaces
is called a dead room this has a high frequency, and little to no reverberation
so that all the sound is captured in the most clear manner.
Indoor
acoustics
The principles of sound and acoustics;
Sound and acoustics have many principles, such
as all properties have some sort of acoustic material inside them, which is
likely to absorb, reflect, or transmit the sound. Acoustic material is designed
for the purpose of absorbing sound. The studying of sound can be divided into
three sections: production, transmission and reception. All of these principles
are needed to allow sound to occur. Acoustic principles are now used a lot in
concert halls and auditoriums.
When using a studio to record the
acoustics are clear, this is because the surroundings have a low frequency and
are designed to block out any audio that is not coming from within the studio.
Recording in a studio is the opposite to recording in a location such as a
hall, when recording it is said that the studio would be ‘dead’ as no other
sounds can come in contact with the recording system other than the sounds
purposely made within the studio, whereas within a hall you would usually find
an echoing effect making the sound perhaps sound more distant or as if the
source is travelling.
Many different surface types have
different reflective and absorptive properties, for example carpet is greatly
absorbent when it comes to sound proofing. Alternatively a very reflective
surface for sound proofing would be plastic.
Recording
Location
This
is the production side of audio production is hence to record.
In
terms of where you want to record, you need to take into accounts the
following:
·
Background
noise – if you want to record a direct foley sound such as a window smash or a
pen click, you don’t really want to have any unwanted noise also known as
background noise.
·
Isolating
your object
·
Microphone
positions
When you position your microphone, you want
the sound to be as professional as possible. So when you record someone
speaking to the camera, you will want to cut down the background noise by using
a boom mic that you will raise as high as possible but as close as you can get
to the actor who is speaking. To adhere to continuity, you will want to keep
the boom mic being seen in the shots keeps audiences in the reality of the
film.
Audio
is recorded in a different process than visuals. They are both not recorded on
the same camera but different ones that are suited specifically for visuals and
sound.
Clapperboards
are used to synchronise the sound with the visuals during post production.
Recording
Effects
There
are several effects used in audio production that help in creating various
elements including:
·
Phase
is
a term used to describe the position of one sound wave relative to another.
·
Flange
is
an audio effect that is produced when 2 signals, which are identical are mixed
together but with one signal delayed less than a second.
·
Distortion
is
where the effects create warm, fuzzy and dirty sounds by compression and adding
overtones. 2 of the distortion effects are fuzz and overdue.
Altering
sounds help make them slightly more professional and suitable for some certain
productions. To do this you can adjust sound by the following:
·
Compression
is
where all the sounds are at average volume instead of some sounds being too
quiet or too loud. Compression helps make those sounds into an average volume.
·
EQ
is
where you choose certain frequencies on the wavelength that you want to keep or
want to cut.
Legal Issues
In
a recording contract, when the recording artists’ music is synchronised to a
video, the record company like Sony and BMG music can receive all the money
from those products if the contract states the record label get the
synchronization rights.
Mechanical
Rights are the right to record and distribute copyrighted music onto
audio/visual media including CD’s and films.
Moral
rights are the artists’ right to have their work attributed to themselves and
the right to protect the work from alteration. For example, Michael Jackson has
the right to protect the song ‘Bad’ from alteration by other artists or
consumers.
When
you hear music on the radio or TV, this recording is known as the master
recording. This is what is created after the musicians/artists’ have played
their parts that have been mixed together. The recording is protected by
copyright. The record label owns this copyright, and can grant the right to use
the recording in an album or film soundtrack. This is known as the mater use
right.
Linear &
Non-Linear recording systems
Linear
video editing is a post-production process of selecting, arranging and
modifying images and sound in an ordered sequence. Non-Linear editing is a post-production
process that allows you to access any frame in a clip regardless of sequence in
the clip. Non-Linear gives the freedom to access any frame, and use a cut and
paste method and allows you to easily include video transitions and games such
as transitions, fades and colour effects in which cannot be done with linear
editing.
Sequences
A
sequence is a series of shots that are connected and edited together to create
a project such as a film or a documentary.
ISDN
Integrated
Services Digital Network is what ISDM stands for. It is an international
communications network for sending voice, Video and data over the PSTN (public
switched telephone network).
Profanity and
Blasphemy
Profanity
is a show of disrespect, desecration or debasement of a product whether it’s
someone or something.
Blasphemy
is the act of insulting or showing contempt for God.
Blasphemy
has been shown in several films such as Monty Python’s ‘Life of Brian’ that
have shown signs of blasphemy including the protest of Christianity.
The
use of profanity in films has always been controversial, but has increased
significantly in recent years. In several films such as Pulp Fiction and Super
bad have used several abusive worlds that has drawn criticism.
Tuesday, 20 September 2011
Working To A Brief
Identify the different types of briefs used in the media industries?
- Contractual - Involves a signed agreement with stated objectives. If you or the other party were to break any agreements you would be in breech of contract and could face legal action
- Negotiated - Two parties have differing ideas and a compromise has to be found that makes both sides happy, sometimes involving a third party (An arbitrator)Informal - More of a verbal agreement between parties with nothing official or in writing, less formal so to speak
- Tender - The production company might find out someone is looking for a video. They put together a brief with a proposal and a budget and send it to the potential client. The client would look at all the different tenders they receive and choose the one they prefer.
- Co-operative brief - You work alongside other production companies or organisations who also have a brief therefore your brief has to co-operate with the brief they are working on as well.
Source:http://wiki.answers.com/Q/Identify_the_different_types_of_briefs_used_in_the_media_industries
Contractual Brief Example: http://www.aw-wrdsmth.com/FAQ/faq-short_contract.html
Negotiated Brief Example:
Informal Brief Example:
Tender Brief Example:
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